tag:blogger.com,1999:blog-2170237526012357403.post5328352598648582467..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: On Throwing SpearsDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2170237526012357403.post-37483789376086590372019-03-31T13:11:20.739-04:002019-03-31T13:11:20.739-04:00I agree with a lot of those points. Note that the ...I agree with a lot of those points. Note that the a month later, starting with long-range archery statistics from competitive archers, coincidentally also came up with the effectively same range modifier: <b>-7.5% per 10 feet</b> (in the range of maximum rate-of-change). So at this point I lean towards the consistent single rule rather than discrete range categories for different weapons. <br /><br /><a href="https://deltasdnd.blogspot.com/2019/03/more-missile-modeling.html" rel="nofollow">Link.</a>Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-36484153602683767772019-03-30T10:28:44.743-04:002019-03-30T10:28:44.743-04:00A single hay bale laying down is pretty much simul...A single hay bale laying down is pretty much simulating a prone target, albeit a large one. If they weren’t using atlatls they weren’t using using the best prehistoric spear hunting technology. Curiously, the actual data as opposed to the fitted line could be taken in support of 5m short, 15m medium, 20m long ranges under the traditional rules, since their results for 10 and 15 meters were the same. Athletes trained only in distance are at best semi-proficient 0-level when it comes to spear hunting. I’d be curious to see how much better actual spear hunters do. To capture at least part of the difference, javelin athletes who train at targets for a month and test again would make sense.Ed Allenhttps://www.blogger.com/profile/09627812364407769994noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-66935819049070547662019-02-28T19:38:29.417-05:002019-02-28T19:38:29.417-05:00Do you have data that such spears go further? If n...Do you have data that such spears go further? If not, this stands as the null hypothesis.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-4510794749917696762019-02-27T22:44:40.287-05:002019-02-27T22:44:40.287-05:00The spearmen in my system don't throw spears t...The spearmen in my system don't throw spears that reflect 300,000 year old technology, but rather the best spears that could be made in 1650.<br /><br />So the data here really doesn't apply.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-52674742168837620512019-02-08T01:30:53.081-05:002019-02-08T01:30:53.081-05:00Thanks for the compliment! And great suggestion on...Thanks for the compliment! And great suggestion on a ranged-attacks conversation -- I'm too close to it to think of that as a discussion idea. Just added it to our list. Thank you!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-29743527940391240812019-02-07T06:43:45.319-05:002019-02-07T06:43:45.319-05:00Great stuff as always!
Finally got around to watc...Great stuff as always!<br /><br />Finally got around to watching some Wandering DMs yesterday (Clerics, Thieves, and the door in Peru—enjoyable! and a *helpful* nugget or two was taken away from the Thieves discussion), and I think Missile Fire would make a good topic—the range work, the sling stuff, Hobbits' deadly accuracy, its development from Chainmail (man v man contra mass combat), how do you guys handle it with melee, position (marching order), initiative/phases, cover/concealment, and so forth! Scotthttps://www.blogger.com/profile/11109361392288271963noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16027191431967283792019-02-05T17:32:08.592-05:002019-02-05T17:32:08.592-05:00It's a good point that I almost put in my comm...It's a good point that I almost put in my comment above. I'm effectively totally off using minis. Usually I travel for a game and just don't have any available. If I'm at a friend's place that has a supply I may use them if the players want. Most of my distance engagements seem to be PC-mob vs. monster-mob, and may I keep distance jotted down on an index card. Approximating it is of course fine.<br /><br />The thought did occur to me that maybe the three-range distance might help for minis where you can kind of ballpark it without a ruler. (?) My -1/10 feet rule would mean, with minis, you'd need to tape-measure every most every shot. But if I'm describing distance verbally then it's immediate to do the conversion. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-50429774106171901982019-02-05T12:45:16.577-05:002019-02-05T12:45:16.577-05:00To me, the difficult part is assessing and remembe...To me, the difficult part is assessing and remembering at the table how far away combatants are. I have used minis but I find them a bit of a hassle, and drawings get messy soon.Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-89811398002141093052019-02-05T11:09:49.445-05:002019-02-05T11:09:49.445-05:00I share your goal! After experimenting with a bunc...I share your goal! After experimenting with a bunch of different stuff over the years, the -1/10 feet rule has been working really well for me in recent games. And it does seem close enough to reality, from what research I've done.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-13438125454230357682019-02-05T07:56:06.692-05:002019-02-05T07:56:06.692-05:00This is really interesting. I have been toying for...This is really interesting. I have been toying for a while with the idea of a different combat system that is both historically realistic and not a chore to play and remember.Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.com