tag:blogger.com,1999:blog-2170237526012357403.post4088605078440452818..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: HelgaCon III - Top 5'sDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2170237526012357403.post-59225887157145425622010-05-03T19:05:12.461-04:002010-05-03T19:05:12.461-04:00Balancing spells, making sure they enable fun inst...Balancing spells, making sure they enable fun instead of killing it, is the perennial bugbear of D&D.<br /><br />I'm not sure any edition really got it 100% right. So I'm interested in your continuing efforts.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47130964230748387452010-05-03T10:17:59.393-04:002010-05-03T10:17:59.393-04:00I think that showing the wilderness encounter char...I think that showing the wilderness encounter charts is a fantastic idea - presenting the 'common knowledge' about what dangers lurk in the area. Neat neat neat!Ragnorakkhttps://www.blogger.com/profile/03812860633134547618noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-56490401935428504702010-05-03T09:58:31.925-04:002010-05-03T09:58:31.925-04:00I think your point about the riddle from the Tomb ...I think your point about the riddle from the Tomb of Horrors gets to the heart of my big beef with the module, which is that without any insight into what problem you're supposed to be solving, the reliance on completely random trial and error ends up being *really* frustrating. <br /><br />I'm happy to play whatever game the module designer wants, as long as I know what game I'm supposed to be playing.BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.com