tag:blogger.com,1999:blog-2170237526012357403.post3711102979250080958..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Monte-Carlo Measures of Monster Levels, Pt. 6Deltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-75419517162399206812016-03-11T11:51:08.783-05:002016-03-11T11:51:08.783-05:00I can see that argument. I'm not that dogmatic...I can see that argument. I'm not that dogmatic about it, but I think I narrowly feel like having the fight progressively raise tension (PC hps go down to where dragon breath might finish them off), instead of reduce tension, is a good dramatic gesture.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30455914017961752472016-03-11T11:47:21.642-05:002016-03-11T11:47:21.642-05:00I agree, I think that was the most interesting par...I agree, I think that was the most interesting part of the project, actually. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-51518755809302311442016-03-10T22:50:07.616-05:002016-03-10T22:50:07.616-05:00I feel like your results for dragons are actually ...I feel like your results for dragons are actually an argument in favor of the breath-damage-equals-current-HP interpretation. That's a change that would have more impact as the dragon's base HP increase, not only because it means later breaths will be doing far less damage, but also because the more HP a dragon has, the more time it will spend alive and breathing reduced breaths.<br /><br />I also like the idea of a party questing for dragon lore, discovering that the breath gets weaker as they're injured, and then when they encounter a real dragon, desperately trying to hurt it enough to survive the next blast.Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-33565329552265436712016-03-09T16:49:21.061-05:002016-03-09T16:49:21.061-05:00It has been interesting how many ambiguities you h...It has been interesting how many ambiguities you had to resolve in order to explain monster abilities well enough to a computer for them to be emulated. <br /><br />Makes for a hot list of sharp edges in the system.Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-1552059189369789682016-03-07T10:42:18.332-05:002016-03-07T10:42:18.332-05:00That's awesome! :-)
If Balrogs come up in my ...That's awesome! :-)<br /><br />If Balrogs come up in my game, they will probably be having a picnic now. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9591465606413936082016-03-07T10:22:13.902-05:002016-03-07T10:22:13.902-05:00Beneath the trees where nobody sees, they swallow ...Beneath the trees where nobody sees, they swallow souls as long as they please.<br />Cuz thats the way the Balrogs have their piiiiiicnic!<br />Sorry for the OT, but I had to get that out of my head.Baquieshttps://www.blogger.com/profile/08357103428591599364noreply@blogger.com