tag:blogger.com,1999:blog-2170237526012357403.post3587486495708662106..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Vying for VisionDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2170237526012357403.post-74479255165584171982014-02-18T00:24:52.195-05:002014-02-18T00:24:52.195-05:00I would suggest that if you are playing as a tourn...I would suggest that if you are playing as a tournament type game that you flip a coin and the team that wins picks the time to start either noon or midnight. The battle progresses into three stages depending on the who chooses: day/night (one side disadvantage), dusk/dawn (no disadvantage), & night/day (other side disadvantage). You could mark the passage of time by the total number (or power) of units lost to shift between time stages. Old School DMhttps://www.blogger.com/profile/11228682016156925981noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16357369394112724702014-02-05T13:57:42.795-05:002014-02-05T13:57:42.795-05:00And you probably want to make the men have higher ...And you probably want to make the men have higher "awareness" to indicate their better organization and counterbalance how much worse off they are at night than orcs/goblins are during the day.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-51396259808731283052014-02-05T13:56:29.610-05:002014-02-05T13:56:29.610-05:00Yeah, I agree if you play out the strategic elemen...Yeah, I agree if you play out the strategic element you need to make up a new mechanic to handle it. Something like that would be about as lightweight as possible.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-83666076947639067132014-02-05T00:43:46.994-05:002014-02-05T00:43:46.994-05:00While certainly simple, I kind of feel like what&#...While certainly simple, I kind of feel like what's lost here is those tactical coups when, generally through forced marching, an army manages to be in a place where the opposing general didn't think it could be, and thus able, in essence, to choose both the time and the location for battle. I'd definitely want to preserve the ability to do this.<br /><br />If you wanted to keep things as abstract and simplified as possible, you could turn all your scout/sentry/intel activity into a single score, Awareness, and have each side roll against their Awareness to see how much they know about what the other side is doing. Roll twice a day, perhaps, and based on its knowledge each side can then choose whether it wants to retreat, fortify and defend, or attack (or, if they think they're safe, forage etc!).Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-42919141001142915112014-02-04T18:58:20.072-05:002014-02-04T18:58:20.072-05:00Personally, I like this. Presumably, when not marc...Personally, I like this. Presumably, when not marching the armies will make camp. If a move by an army puts it into contact with the opposing force in camp, then the battle takes place during that portion of the day.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-88342015759326524432014-02-04T16:43:14.356-05:002014-02-04T16:43:14.356-05:00Good (and game-able) thinking!
It also means that...Good (and game-able) thinking!<br /><br />It also means that a "Rainbow Coalition" of diurnal and nocturnal soldiers might have a decisive advantage over other armies. Or maybe that's just what it takes to keep up with those damn elves.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9449233896193800802014-02-04T12:41:12.776-05:002014-02-04T12:41:12.776-05:00That's an interesting and rather elegant take ...That's an interesting and rather elegant take on it.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-88154507118516801642014-02-04T11:43:52.600-05:002014-02-04T11:43:52.600-05:00I think traditionally in warfare it was hard to br...I think traditionally in warfare it was hard to bring an enemy to battle if they didn't wish to engage; you had to somehow threaten something they couldn't afford to lose. So there's a trade-off: they get to choose the site they are committed to defend (e.g. prevent you from crossing a river, taking a town, etc.) but you get to choose when to attack. So maybe you can let one side set up first, choosing the terrain and defensive positions, and then the other side gets to declare whether it's night or day.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-13945663501073900062014-02-04T10:43:22.481-05:002014-02-04T10:43:22.481-05:00If your armies are large enough that the battles c...If your armies are large enough that the battles can reasonably take a while (i.e. long enough for the lighting condition to change), then this could actually add some interesting strategic nuance to the engagement. If the battle takes place in the day, then the humans want to win before the sun goes down and the orcs get more powerful, and vice-versa. I'd also introduce a twilight condition in which the two sides are roughly equal.Leland J. Tankersleyhttps://www.blogger.com/profile/17257381741308085613noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-28048583733215936272014-02-04T05:57:18.762-05:002014-02-04T05:57:18.762-05:00If you use a blind strategic campaign map, you cou...If you use a blind strategic campaign map, you could have a day and a night move, with fog of war and rules for use of scouts patrols. So, the choice to attack - or even to move at day or night - could be an informed strategic or tactic choice (would human choose to move at night to met orcs on the battelfield rather to be raid, as an example). <br /><br />If not, you could use random determination, or the "best cinematic option" for a better battle. Nicolas Dessauxhttps://www.blogger.com/profile/03010015806129652185noreply@blogger.com