tag:blogger.com,1999:blog-2170237526012357403.post3101343073221326300..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Wisdom as SanityDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-2170237526012357403.post-58446002971405520522012-02-08T17:03:07.107-05:002012-02-08T17:03:07.107-05:00Personally, for a highly sanity-rending campaign f...Personally, for a highly sanity-rending campaign for D&D, which doesn't use it to begin with, I'd give the characters a starting sanity score of 21 minus their intelligence. IQ correlates with openness to new experience, which correlates to losing your mind out of the opening.Alex J.https://www.blogger.com/profile/00147269991231314528noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-32994789607020372872011-09-27T03:45:26.761-04:002011-09-27T03:45:26.761-04:00Theodric: Great! Thanks for the link to your blog!...Theodric: Great! Thanks for the link to your blog!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-49058782729089284042011-09-26T21:57:12.440-04:002011-09-26T21:57:12.440-04:00This is of particular interest to me, so I've ...This is of particular interest to me, so I've weighed in: http://mythopoeicrambling.blogspot.com/2011/09/wisdom-as-sanity-addition-for-old.htmlTheodric the Obscurehttps://www.blogger.com/profile/18201793290118146978noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-36500233078720305672011-09-20T14:12:41.416-04:002011-09-20T14:12:41.416-04:00I don't have CoC d20 itself, but I see this fr...I don't have CoC d20 itself, but I see this from a discussion at RPGNet - "And you're not confusing Max SAN with Starting SAN, are you?... Remember that 5*POW is Starting SAN, Max SAN is 99."<br /><br /><a href="http://forum.rpg.net/archive/index.php/t-6105.html" rel="nofollow">http://forum.rpg.net/archive/index.php/t-6105.html</a>Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-48770883622646051682011-09-19T16:21:11.907-04:002011-09-19T16:21:11.907-04:00Didn't d20 CoC use 100 as the starting Sanity?...Didn't d20 CoC use 100 as the starting Sanity?<br />Whereas this system starts in the 50 to 60 range on average?<br />So my guess is part of it is a copy/paste error, they brought one part of the mechanic over, but didn't think through the rest.<br />Plus %dice need something to do.Baquieshttps://www.blogger.com/profile/08357103428591599364noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-46685802315030066132011-09-17T16:18:07.577-04:002011-09-17T16:18:07.577-04:00I much prefer CHA as SAN, basically for the reason...I much prefer CHA as SAN, basically for the reasons Todd mentioned.Nagorahttps://www.blogger.com/profile/04934827653905274555noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-29853964514005056282011-09-16T21:40:32.926-04:002011-09-16T21:40:32.926-04:00As others have noted, avoiding the knock-on effect...As others have noted, avoiding the knock-on effects from stat loss is an important factor here. (This also includes mechanics for healing Wis damage.)<br /><br />But by multiplying the Wisdom score you create more opportunities for sanity-rending effects before driving the character into irrevocable insanity.<br /><br />Having a unique mechanic also creates the sense that this is something significant. This obviously makes the most sense for CoC where sanity loss is the focus of the game: The separate mechanic creates that focus.Justin Alexanderhttps://www.blogger.com/profile/02227895898395353754noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-80773688744977451032011-09-16T19:28:57.259-04:002011-09-16T19:28:57.259-04:00Great idea! Indeed, it's very similar to one ...Great idea! Indeed, it's very similar to one that I've been advocating for over two years now. :D<br /><br />http://akraticwizardry.blogspot.com/2009/07/sanity.html<br /><br />(Also in 'Knockspell' #3.)Akrasiahttps://www.blogger.com/profile/08734103159691571156noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-49524873991543272692011-09-16T17:51:34.075-04:002011-09-16T17:51:34.075-04:00alternatively a Save vs. Spells with the standard ...<i>alternatively a Save vs. Spells with the standard "mental attack" modifier from your current Wisdom score</i><br /><br />I like this. It's like the Mummy fear (save vs spells) crossed with the Shadow's ability drain (wisdom instead of strength). Could be a gaze attack. If you shut your eyes tightly you won't get a good look at the horror.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-1880378523239815862011-09-16T14:15:02.810-04:002011-09-16T14:15:02.810-04:00Good thoughts, all -- amazing how many alternative...Good thoughts, all -- amazing how many alternatives there are to this. I'm definitely coming down with Shane and Steamtunnel, though... having a system without lots of tributary side-effect stats helps keep it efficient.<br /><br />And if a key problem is how Clerics interact with it, then I'm personally pre-approved by not having any Clerics. :-) So I might still have insane Wizard cult-leaders, etc. On this one, I see that YMMV.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-82893791139870769372011-09-16T13:33:24.992-04:002011-09-16T13:33:24.992-04:00@Steph/ven - I heartily believe that stat loss aff...@Steph/ven - I heartily believe that stat loss affecting skills in a negative fashion is too much work for too little payoff. In my games, I use a lot of stat damage but I don't require recalculation as rerecording your character every round takes too much time.Steamtunnelhttps://www.blogger.com/profile/02597332921872904036noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-54826756497367927392011-09-16T13:30:06.295-04:002011-09-16T13:30:06.295-04:00I first saw the wisdom as sanity in Fantasy Flight...I first saw the wisdom as sanity in Fantasy Flight Games' Traps and Treachery I and II. There was an altar that had an insanity mist trap that did Wisdom damage. Been running with that ever sense. I developed a system for using it as such.Steamtunnelhttps://www.blogger.com/profile/02597332921872904036noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-67385306624877745742011-09-16T11:28:38.753-04:002011-09-16T11:28:38.753-04:00I would argue that the Wisdom loss is the only eff...I would argue that the Wisdom loss is the only effective way to handle the onset of madness. Otherwise, why even introduce insanity into the game? Handling it this way shows a direct effect on the character, and also immediately instills an uneasiness in the player. Using "sanity points" leaves it up to the player to interpret how madness has affected their character, and it is up to them to roleplay this out. Which I think is perfectly fine, but not many players will play this out in an effective way. If at all. Wisdom loss just helps nudge them in the right direction for roleplaying characters that are on their way to the loony bin.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-59625793997224038092011-09-16T11:00:03.424-04:002011-09-16T11:00:03.424-04:00It's so that when you lose sanity, everything ...It's so that when you lose sanity, everything else that is tied to Wisdom isn't also affected. Otherwise, your Will saves would plummet, and Clerics would very quickly lose the ability to use their spells.Steph/venhttps://www.blogger.com/profile/04426600866018393167noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-4964660880187270902011-09-16T10:34:09.737-04:002011-09-16T10:34:09.737-04:00I think you are right on here. I have been using S...I think you are right on here. I have been using Saving Throws to handle sanity and fear in my game, with diminishing Wisdom as a gauge to measure the slippery slope into madness, so as a character's Wisdom is lowered it becomes harder and harder to make a successful save.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-72069914838009799352011-09-16T10:32:16.510-04:002011-09-16T10:32:16.510-04:00Maybe I'm confused here, but wasn't it to ...Maybe I'm confused here, but wasn't it to allow wisdom and sanity to have separately tracked values?-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-41758627063560597232011-09-16T10:19:27.918-04:002011-09-16T10:19:27.918-04:00The 2e PO: Spells & Magic book had a sanity me...The 2e PO: Spells & Magic book had a sanity mechanic for the "Alienist & Summoner" alternate magic system. It wasn't much to write home about.<br /><br />I like the idea of using a saving throw + the WIS modifiers for sanity. That way character level is a prime factor.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-66134709630193547242011-09-16T09:29:14.410-04:002011-09-16T09:29:14.410-04:00In Beacon I don't have a separate wisdom stat ...In Beacon I don't have a separate wisdom stat since it's a Microlite variant. So instead of using MIND for 'sanity' I use Charisma. You can be very clever AND batshit insane. The lower your Charisma the easier you are swayed by outside influences or loose your sanity- a poor shlub with charisma 4 would be pretty easily dominated by outside wills and suggestions - they have very little personality to start with. Someone with a high CHA has a strong personality and can withstand shock and domination much better. I think this could apply even if you do have a WIS stat in your game.Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16209310731658270262011-09-16T09:23:08.289-04:002011-09-16T09:23:08.289-04:00I hate saves altogether. I prefer a 4e style attac...I hate saves altogether. I prefer a 4e style attack against a will defense. Many would bristle at this though, as will defense is the higher of either your intelligence or wisdom bonus. On the other had if I did carry on with an attack vs. will, I would have will defense lowered versus similar insanity attacks from then on in a permanent manner.Other negative effects would be described in the attack's effect text, again 4e style.<br /><br />That's my convoluted system in a nutshell.Claytonianhttps://www.blogger.com/profile/10427928164050640466noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-71825776026146943102011-09-16T08:35:54.102-04:002011-09-16T08:35:54.102-04:00It is from d20 CoC. I suspect the reason it was do...It is from d20 CoC. I suspect the reason it was done that way (WIS X 5) was to A) mimic the original CoC more closely and B) provide greater granularity.Bigharahttps://www.blogger.com/profile/14232940345429292782noreply@blogger.com