tag:blogger.com,1999:blog-2170237526012357403.post3029737138058862286..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: OED: FallingDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-82328747241412913112021-04-24T13:44:26.522-04:002021-04-24T13:44:26.522-04:00Thanks for that!Thanks for that!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-61747571166769594052021-04-07T20:59:08.037-04:002021-04-07T20:59:08.037-04:00FYI, the massive damage rule was included as optio...FYI, the massive damage rule was included as optional in the 2nd Ed DMG, that might be the source of the confusion on that point.UCBPaladinhttps://www.blogger.com/profile/05203153912365740602noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-27854550082320865932016-01-12T01:24:25.889-05:002016-01-12T01:24:25.889-05:00That's not bad, a mechanic like that I wouldn&...That's not bad, a mechanic like that I wouldn't have too much trouble with.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-45402426103935905422016-01-11T18:04:22.556-05:002016-01-11T18:04:22.556-05:00On the one hand I would like to have my falling da...On the one hand I would like to have my falling damage lethal and at the same time it would be nice to have a (small) chance to get no damage at all.<br /><br />Maybe this could be achieved by 1d6-1 per 10', with exploding dice.<br /><br />The average damage will be lower than with 1d6 per 10' (3.0 rather than 3.5). However, heroes may be a bit more reluctant to jump of high cliffs as there is always the little chance to receive massive damage.<br />A little bit like the reluctance to use teleport with the chance of instant death.pileshttps://www.blogger.com/profile/06008654668836414680noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-41791537639744794582009-06-11T09:39:18.123-04:002009-06-11T09:39:18.123-04:00I fondly remember such discussions in the past wit...I fondly remember such discussions in the past with my group - some of which got pretty heated. One particularly sadistic GM insisted that falling onto spikes meant that you'd incur d6 damage per 10', PLUS (d6 x d12) damage per 10' for hitting the spikes. His argument was that a 30' fall onto spikes would be akin to having multiple sharpened lances thrust toward you at high speed.<br /><br />With hindsight, he was probably right - but there was no way we'd admit it at the time :D<br /><br />Ah, happy days.greywulfhttp://blog.microlite20.netnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-14241850843588757262009-06-11T09:14:38.349-04:002009-06-11T09:14:38.349-04:00Thanks for this post. Not surprisingly, I agree wi...Thanks for this post. Not surprisingly, I agree with your assessment about falling damage. I also feel that, if you're looking for a good way to point out the differences between gaming "back in the day" and now, you need look no further than those falling damage debates in the pages of <i>Dragon</i>.James Maliszewskihttps://www.blogger.com/profile/00341941102398271464noreply@blogger.com