tag:blogger.com,1999:blog-2170237526012357403.post220491694156919410..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Damn You, Gygax! Part 2Deltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-2170237526012357403.post-63519991839381776212012-03-05T01:17:44.285-05:002012-03-05T01:17:44.285-05:00Justin -- I think that's a great comment. It&#...Justin -- I think that's a great comment. It's just so epically weird that the big-business case (or whatever) for this game is to make it less efficient over time, and not more so.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-76241394800812920342012-02-27T17:29:38.801-05:002012-02-27T17:29:38.801-05:00Thanks been hoping you got into sailing rules!Thanks been hoping you got into sailing rules!The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-833531776587472872012-02-21T01:09:06.259-05:002012-02-21T01:09:06.259-05:00OD&D really is an eye-opener. It's the onl...OD&D really is an eye-opener. It's the only edition of the game to ever feature more rules for non-combat play than combat play. And it arguably contains more clearly constructed game structures than any other edition of the game.<br /><br />Viewed from a certain angle, the entire design history of D&D has been a long road of stripping utility from the system and replacing it with a bunch of fancy frillery.Justin Alexanderhttps://www.blogger.com/profile/02227895898395353754noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-18299117996735021692012-02-17T03:12:57.053-05:002012-02-17T03:12:57.053-05:00One follow-up for those interested: The exact same...One follow-up for those interested: The exact same comparison could be made with OD&D's flying rules, which are again better, more immediately playable, and explicitly connected to an earlier game. <a href="http://deltasdnd.blogspot.com/2012/01/flying-through-ages.html" rel="nofollow">See first post of this year.</a>Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-68461943039372266352012-02-17T03:05:37.540-05:002012-02-17T03:05:37.540-05:00Andreas -- Well, if you're not that excited, t...Andreas -- Well, if you're not that excited, then you must think like I do. :-)<br /><br />Joshua -- I'm immensely glad! Thanks for the kind word.<br /><br />Kent -- Presumably it's tabletop inches, at the usual outdoor representation of 1" = 10 yards; and turns being melee turns = rounds = 1 minute (OD&D is sloppy about that stuff, but that's the standard and it's also realistic if you do the math to knots). I interpret the 3" in a storm as a situation where you have to take down the sail (or it gets shredded) and you just bob along helplessly 30 yards/minute in the same direction.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-15120946374623527822012-02-16T23:22:44.826-05:002012-02-16T23:22:44.826-05:00Excellent posts, very interesting.
Are the distan...Excellent posts, very interesting.<br /><br />Are the distances in the OD&D table miles per day?<br /><br />3" per turn in the direction of the wind in a storm?? I can't make sense of that speed, can you?Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-43784956700942710112012-02-16T17:48:15.402-05:002012-02-16T17:48:15.402-05:00Delta, I owe you a life-debt for introducing me to...Delta, I owe you a life-debt for introducing me to the LBB rules for sailing with your Corsairs of Modero. Keep up the good work!Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-51181069573404387052012-02-16T15:39:50.798-05:002012-02-16T15:39:50.798-05:00Interesting. I think I need to crack open my PHB a...Interesting. I think I need to crack open my PHB and take a peek at it with the view in mind. I might see the classes as more exciting than they usually are to me.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47972805556598550822012-02-16T11:44:57.104-05:002012-02-16T11:44:57.104-05:00^ Think that's a totally fair conjecture.
An...^ Think that's a totally fair conjecture. <br /><br />And another thing that springs to mind: Part of what really excites people about AD&D is the expanded class options in the PHB (a bit like a proto-splatbook publishing strategy, if you will). The DMG has some great essays, but frequently not immediately playable mechanics -- without even getting into the stuff Gygax personally disowned, like initiative, unarmed combat, and psionics.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-11704878201578195872012-02-16T03:28:19.447-05:002012-02-16T03:28:19.447-05:00I'm going to stick out my neck and claim that ...I'm going to stick out my neck and claim that go to OD&D for gameable content and to AD&D for a lot of "advanced" stuff that does not make sense. I'm also going to claim that it's because the former came from Dave's campaign.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-73254533479519935682012-02-16T01:31:40.299-05:002012-02-16T01:31:40.299-05:00^ I think that's a very compelling argument!^ I think that's a very compelling argument!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30247879847057771032012-02-15T20:01:10.417-05:002012-02-15T20:01:10.417-05:00Further fuel for my argument that the DMG is incom...Further fuel for my argument that the DMG is incomplete w/o Vol.III and that Uncle Gray wrote it thinking that every reader would already own Vol.III.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30080045221520005132012-02-15T12:28:24.892-05:002012-02-15T12:28:24.892-05:00Glaurung_Quena -- The margin note in my book is to...Glaurung_Quena -- The margin note in my book is to divide inches by 3.5 to get knots. I think you have a minor typo or math glitch, probably that you overlooked inches as 10's of yards. Like if I go to Google right now and type in "(10 yards/minute) in knots" then it gives 0.296241901, whose reciprocal (thing to divide by) is 3.37561971. This gives daily rates which are at least the right order of magnitude.<br /><br />But other than that, you're correct that the numbers don't link up perfectly. In particular, the sailed ships look generally faster than galleys in the naval combat table; but they look slower than galleys in daily travel (doubly weird if they're active through the night). Maybe if you swap galleys & sailing in overland travel it's a bit more correct. But it does look like those were probably generated separately.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-55826392260880702902012-02-15T12:22:08.930-05:002012-02-15T12:22:08.930-05:00Robert & KenHR -- Totally agree on those point...Robert & KenHR -- Totally agree on those points. I was very much in the same "boat", so to speak.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30260184200253037712012-02-15T10:52:31.655-05:002012-02-15T10:52:31.655-05:00Something to note about the OD&D sailing rules...Something to note about the OD&D sailing rules: the sailing movement rates given in the naval combat section cannot be easily reconciled with the movement rates given in the wilderness travel section. <br /><br />Dividing inches per round by 30 gets you knots, and then multiplying that by 8 (for galleys) or 24 (for sailing ships) ought to give you miles per day (dividing by 5 to get hexes). But the numbers don't match up well, suggesting that the combat movement rates are intended to be all-out "as fast as possible" rates that cannot be sustained over a long period. Which makes sense for galleys but not really so much for ships. Ah well.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-86025697855728346612012-02-15T09:26:32.801-05:002012-02-15T09:26:32.801-05:00Like Robert, I always preferred the sailing rules ...Like Robert, I always preferred the sailing rules in B/X. I didn't get OD&D until '95 or so ($50 at Imagination Games & Comics with a further 30% off!), and I, too, was struck by the breadth of material covered by the original game.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-70483030897079548522012-02-15T08:57:43.221-05:002012-02-15T08:57:43.221-05:00These two posts have been very interesting. Thanks...These two posts have been very interesting. Thanks for them.<br /><br />When I finally got my hands on oD&D—which was not that long ago—I was surprised by how many things—like waterborne adventuring—were covered from the very beginning. Never compared it & AD&D close enough to see that AD&D dropped the ball on some of these things.<br /><br />I never did any sailing under the AD&D rules, but I have used the rules from B/X. Which, if I’m remembering correctly, looked pretty much like the oD&D rules.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.com