tag:blogger.com,1999:blog-2170237526012357403.post1327191576534680169..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Book of War: HeroesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-2170237526012357403.post-88396787034728673192015-01-17T00:28:06.594-05:002015-01-17T00:28:06.594-05:00Yeah, I highly recommend Michael's work on exp...Yeah, I highly recommend Michael's work on expanding the heroes to allow parties of under-Name level to engage as a group. Super well-thought out, and I'm flattered he took the time to be so considerate as to add that to the game for all of us.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-86188954003283411062015-01-14T19:48:43.889-05:002015-01-14T19:48:43.889-05:00On a first look, without getting a chance to use i...On a first look, without getting a chance to use it in play yet, this seems like a good approach to take. I especially like the abstraction of giving special abilities to a figure only if 3/4 of the component characters have them.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-89254120631916244562015-01-14T10:48:20.323-05:002015-01-14T10:48:20.323-05:00For those who are following this conversation late...For those who are following this conversation later on, I've attempted to answer that question myself with a supplement to Book of War, it's called "The Fellowship" here: https://docs.google.com/document/d/1dD-Ch95HNJBhNVjozdVH29xwmfvyVNQ36KhjmBcem-M/edit?usp=sharingMichael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-26755699410009430862014-11-30T21:19:55.811-05:002014-11-30T21:19:55.811-05:00Maybe part of my blindspot to that possibility is ...Maybe part of my blindspot to that possibility is that's not something that was ever held out as a possibility in Chainmail, Swords & Spells, Battlesystem, etc....Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-29559670010935341602014-11-30T21:18:45.929-05:002014-11-30T21:18:45.929-05:00Generally speaking, the plan would be that each PC...Generally speaking, the plan would be that each PC would have to be at least 10th level, and then each appear as a solo hero (or with an entourage of homogenous henchmen/hireling guards). <br /><br />I think you're asking about the possibility of a heterogeneous group of 10 PCs all sticking together as a single figure -- an interesting possibility I hadn't thought of previously. I don't know what kind of rule would be best to support that! For starters take average of their AC and HD... the real sticking point would be determining who's really down/dead after the figure took damage.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30633161078246329842014-11-20T15:24:23.233-05:002014-11-20T15:24:23.233-05:00Delta, if you were DM'ing a campaign, and your...Delta, if you were DM'ing a campaign, and your PCs wanted to participate in a combat that would use BOW, how would you resolve the issues between the various types of classes/characters within a figure (assuming the PCs had a party size of 10 characters/followers/hirelings)? Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-21644013053786897492011-11-29T07:44:59.890-05:002011-11-29T07:44:59.890-05:00Alex J. said: "So how does a figure represent...Alex J. said: "So how does a figure representing Alexander and his companions work? (Rather than just Alexander or just 10 heavy cavalry.)"<br /><br />Basically, I include what I call the "Entourage" rule, in which a single figure can represent both a high-level hero and a regular group of 10 "royal bodyguards" or whatever. They take up the same space and simply fight & act just as they would independently (the entourage is indicated by a removable tag/flag on the figure)<br /><br />This seemed important to me, because there's so many spells & abilities in D&D that can entirely wipe out a bunch of low-level guys, but leave a high-level hero in their midst standing (or even unscratched). For example: Sleep, confusion, death spell, fireball, etc. So it seems to me generally infeasible to somehow glue their hit dice together and act like they're a single entity. <br /><br />One advantage I specified is that the hero in this case counts as "embedded" (effectively immune to non-hero attacks; because the guards keep sufficient attackers away), and also they can refuse "special combat" if they so choose (i.e., need to cut down the guards before the hero is necessarily vulnerable).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-84108236377767074862011-11-29T07:35:24.817-05:002011-11-29T07:35:24.817-05:00Thanks for the comments!
Anthony -- Totally agree...Thanks for the comments!<br /><br />Anthony -- Totally agreed. It's an additional nice synchronization that BOW heroes basically start at Name level.<br /><br />Faoladh & Alex -- I definitely agree that man-to-man shooting in D&D at long range is ridiculously easy (although rather more reasonable when shooting at a big mass target: as the mechanic started out in Chainmail). And I also think that it's exacerbated by the very low value given to shields in D&D, especially versus arrows (although that's not something I wanted responsibility to "fix" on my own).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-43516658257019408272011-11-28T12:34:07.111-05:002011-11-28T12:34:07.111-05:00Nikolas Lloyd on mass shooting in skirmish games: ...<a href="http://www.lloydianaspects.co.uk/wargames/skirmish/skirmarch.html" rel="nofollow">Nikolas Lloyd on mass shooting in skirmish games:</a> It's usually too deadly.Alex J.https://www.blogger.com/profile/00147269991231314528noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-44770855164315626842011-11-28T11:48:46.990-05:002011-11-28T11:48:46.990-05:00So how does a figure representing Alexander and hi...So how does a figure representing Alexander and his companions work? (Rather than just Alexander or just 10 heavy cavalry.)Alex J.https://www.blogger.com/profile/00147269991231314528noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-66492324241618125992011-11-28T10:29:27.079-05:002011-11-28T10:29:27.079-05:00Off-topic: One thing that BoW has convinced me of ...Off-topic: One thing that BoW has convinced me of is that D&D is way too generous on missiles. Your statistical analysis seems correct, but missiles seem too effective at the mass scale.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-70621932594455277802011-11-28T08:31:29.117-05:002011-11-28T08:31:29.117-05:00A very well reasoned argument. Also, it explains a...A very well reasoned argument. Also, it explains another reason for 'Name level' PCs to start gaining followers, men-at-arms, etc.<br /><br />I've always had the thought that the reason high level play suffers so much in high-level play is that at name level the PCs should start creating a 'barony,' 'temple, or what have you. Why? Because I feel like the Lake Geneva crew (and Dave and Bob) were using the campaign events as 'scenario builders' for minis. These guys weren't just role-playing; they were coming from a wargaming background and this isn't something they just dropped.Anthony N. Emmelhttps://www.blogger.com/profile/14017952532295866111noreply@blogger.com